![]() The people at need help repairing their generator. I should help build up the defenses at before the Super Mutants attack again. I need to find them, and make sure they'll never be a threat to anyone else again. I should do what I can to build up their defenses before it's too late.Ī gang of Raiders has been terrorizing. This is a scripted event with no objectives. ![]() ![]() In addition to the Help defend (settlement name) quests, there are a number of unmarked quests associated with settlements. Underground Undercover ( The Railroad branch) - given by Desdemona if the player joined the Railroad by completing the Tradecraft quest, or is given automatically if the player used the Railroad to advance in The Molecular Levelįaction quests The Minutemen Icon.Inside Job ( The Minutemen branch) - given by Sturges if the player completed Old Guns, or is given automatically if the player used the Minutemen to advance in The Molecular Level.From Within ( Brotherhood of Steel branch) - given by Elder Maxson if the player completed Show No Mercy, or is given automatically if the player used the Brotherhood of Steel to advance in The Molecular Level.Institutionalized ( The Institute branch) - starts automatically.The following quests become available after completing The Molecular Level: However, should the player join and support The Institute, the main quest ends with the Nuclear Family quest. Should the player decide to oppose The Institute by supporting any of the other three factions, the main quest ends with The Nuclear Option quest (there are actually three variants of the same quest, one for each faction opposing The Institute). In some situations, this can be delayed (or even accelerated) with certain actions or certain dialogue choices. There are four different branches, one for each faction, and certain events in those quests can make certain factions hostile to the Sole survivor, thus locking them from those branches and failing all of that faction's on-going quests. Act 3 begins when the Sole Survivor first sets foot in The Institute.Īt this point, the main quest's structure becomes similar to the one from Fallout: New Vegas.
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